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	<title>Comments for BlackHC's Adventures in the Dev World</title>
	<atom:link href="http://blackhc.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blackhc.wordpress.com</link>
	<description>And his Weblog</description>
	<pubDate>Wed, 23 Jul 2008 10:16:45 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
		<item>
		<title>Comment on Blender MD5 Exporter by dmandn</title>
		<link>http://blackhc.wordpress.com/blender-md5-exporter/#comment-315</link>
		<dc:creator>dmandn</dc:creator>
		<pubDate>Wed, 23 Jul 2008 05:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://blackhc.wordpress.com/?page_id=94#comment-315</guid>
		<description>Hi, for some reason the files are created with nothing in them when i try to export?</description>
		<content:encoded><![CDATA[<p>Hi, for some reason the files are created with nothing in them when i try to export?</p>
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		<title>Comment on Blender MD5 Exporter by BlackHC</title>
		<link>http://blackhc.wordpress.com/blender-md5-exporter/#comment-314</link>
		<dc:creator>BlackHC</dc:creator>
		<pubDate>Tue, 15 Jul 2008 20:22:09 +0000</pubDate>
		<guid isPermaLink="false">http://blackhc.wordpress.com/?page_id=94#comment-314</guid>
		<description>Heh, well, I'd be happy to help out, but I don't know the Blender API myself that well to be honest. My modifications were mainly UI ones to make it easier to use and few bug fixes which were exporter code specific.

Does this happen with all animations in general or only with your models? If the former is the case, I can investigate it in a few weeks when the uni term is finished.
(I'm pretty busy right now and I cant promise anything.)

Greetings,
 Black</description>
		<content:encoded><![CDATA[<p>Heh, well, I&#8217;d be happy to help out, but I don&#8217;t know the Blender API myself that well to be honest. My modifications were mainly UI ones to make it easier to use and few bug fixes which were exporter code specific.</p>
<p>Does this happen with all animations in general or only with your models? If the former is the case, I can investigate it in a few weeks when the uni term is finished.<br />
(I&#8217;m pretty busy right now and I cant promise anything.)</p>
<p>Greetings,<br />
 Black</p>
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		<title>Comment on Blender MD5 Exporter by jan k.</title>
		<link>http://blackhc.wordpress.com/blender-md5-exporter/#comment-313</link>
		<dc:creator>jan k.</dc:creator>
		<pubDate>Wed, 09 Jul 2008 21:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://blackhc.wordpress.com/?page_id=94#comment-313</guid>
		<description>hi there.
i appreciate your extensions to the md5exporter a lot!
the ability to save a 'export setup' makes working with the exporter a lot easier..
but i'm having a problem:
when i export a set if actions they get exported one after another. works fine, but the bones, that were animated in the last action do not get reset do their bind pose parameters.
changing the order of the exported actions confirmed my suspicion.
the script would have to do something to the w-key -&#62; clear user transform operation in the blender editor in pose mode.
couldn't figure out any solution, as ther doesn't seem to be a complete documentation of the api blender exposes to python scripts.
would be glad if you could point me into some direction of use.
jan</description>
		<content:encoded><![CDATA[<p>hi there.<br />
i appreciate your extensions to the md5exporter a lot!<br />
the ability to save a &#8216;export setup&#8217; makes working with the exporter a lot easier..<br />
but i&#8217;m having a problem:<br />
when i export a set if actions they get exported one after another. works fine, but the bones, that were animated in the last action do not get reset do their bind pose parameters.<br />
changing the order of the exported actions confirmed my suspicion.<br />
the script would have to do something to the w-key -&gt; clear user transform operation in the blender editor in pose mode.<br />
couldn&#8217;t figure out any solution, as ther doesn&#8217;t seem to be a complete documentation of the api blender exposes to python scripts.<br />
would be glad if you could point me into some direction of use.<br />
jan</p>
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		<title>Comment on Blender2md5 Exporter by BlackHC</title>
		<link>http://blackhc.wordpress.com/2007/12/24/blender2md5-exporter/#comment-309</link>
		<dc:creator>BlackHC</dc:creator>
		<pubDate>Sat, 14 Jun 2008 09:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://blackhc.wordpress.com/2007/12/24/blender2md5-exporter/#comment-309</guid>
		<description>I don't have that much time now during the uni term and I don't really think that a video is necessary.

You should maybe get comfortable with Blender and exporters in general first because imho the use is very straight-forward and already this picture from the article above http://blackhc.files.wordpress.com/2007/12/blender2md5_new.jpg
 should answer your question.

If not, you can still try everything on your own because there is only a finite number of combinations for the lower part and the remaining infinite number of combinations all lie in a few equivalence classes - this is math talk for: it's not *that* difficult!

Cheers</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have that much time now during the uni term and I don&#8217;t really think that a video is necessary.</p>
<p>You should maybe get comfortable with Blender and exporters in general first because imho the use is very straight-forward and already this picture from the article above <a href="http://blackhc.files.wordpress.com/2007/12/blender2md5_new.jpg" rel="nofollow">http://blackhc.files.wordpress.com/2007/12/blender2md5_new.jpg</a><br />
 should answer your question.</p>
<p>If not, you can still try everything on your own because there is only a finite number of combinations for the lower part and the remaining infinite number of combinations all lie in a few equivalence classes - this is math talk for: it&#8217;s not *that* difficult!</p>
<p>Cheers</p>
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		<title>Comment on Blender2md5 Exporter by kyle</title>
		<link>http://blackhc.wordpress.com/2007/12/24/blender2md5-exporter/#comment-307</link>
		<dc:creator>kyle</dc:creator>
		<pubDate>Sat, 14 Jun 2008 00:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://blackhc.wordpress.com/2007/12/24/blender2md5-exporter/#comment-307</guid>
		<description>hey blackhc. r u there?</description>
		<content:encoded><![CDATA[<p>hey blackhc. r u there?</p>
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		<title>Comment on Blender2md5 Exporter by kyle</title>
		<link>http://blackhc.wordpress.com/2007/12/24/blender2md5-exporter/#comment-306</link>
		<dc:creator>kyle</dc:creator>
		<pubDate>Thu, 12 Jun 2008 02:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://blackhc.wordpress.com/2007/12/24/blender2md5-exporter/#comment-306</guid>
		<description>hey blackhc. i hope you get this. um. is there a way you could send me an image or a video. lol. sry i dont understand. what do i type exactly in the box. and what do i exactly browse for. 

please please please help me out.</description>
		<content:encoded><![CDATA[<p>hey blackhc. i hope you get this. um. is there a way you could send me an image or a video. lol. sry i dont understand. what do i type exactly in the box. and what do i exactly browse for. </p>
<p>please please please help me out.</p>
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		<title>Comment on Blender2md5 Exporter by BlackHC</title>
		<link>http://blackhc.wordpress.com/2007/12/24/blender2md5-exporter/#comment-305</link>
		<dc:creator>BlackHC</dc:creator>
		<pubDate>Wed, 11 Jun 2008 22:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://blackhc.wordpress.com/2007/12/24/blender2md5-exporter/#comment-305</guid>
		<description>The md5mesh editbox lets you specify the name of the md5mesh file that should be written and the "Browse.." button provides you with a dialog box similar to the "Save As.." dialog box you should be used to from normal Windows apps.
Hope that helps &#62;_&#62;
Cheers</description>
		<content:encoded><![CDATA[<p>The md5mesh editbox lets you specify the name of the md5mesh file that should be written and the &#8220;Browse..&#8221; button provides you with a dialog box similar to the &#8220;Save As..&#8221; dialog box you should be used to from normal Windows apps.<br />
Hope that helps &gt;_&gt;<br />
Cheers</p>
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		<title>Comment on Blender2md5 Exporter by kyle</title>
		<link>http://blackhc.wordpress.com/2007/12/24/blender2md5-exporter/#comment-304</link>
		<dc:creator>kyle</dc:creator>
		<pubDate>Wed, 11 Jun 2008 21:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://blackhc.wordpress.com/2007/12/24/blender2md5-exporter/#comment-304</guid>
		<description>hey um it says md5meshfile:  then browse. does that mean you look for a blende file. 

please help me out</description>
		<content:encoded><![CDATA[<p>hey um it says md5meshfile:  then browse. does that mean you look for a blende file. </p>
<p>please help me out</p>
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	<item>
		<title>Comment on Edu2p Stuff by BlackHC</title>
		<link>http://blackhc.wordpress.com/2008/02/18/edu2p-stuff/#comment-303</link>
		<dc:creator>BlackHC</dc:creator>
		<pubDate>Tue, 10 Jun 2008 18:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://blackhc.wordpress.com/?p=87#comment-303</guid>
		<description>Yeah div0 sure knows about them and we talked about porting the changes back quite a few times, too, but we both don't have that much time atm and though some of the changes are quite nice they're not real must-haves (there are a few code-only things, too, that might be nice to have ported over - the language support and some clean-ups in the menu's OOP layer for example). I even disabled model rendering in the menu in DP after the project because it was dangerous  in its implementation and lots of things were still horribly broken with it.

Regarding the screenshots I think if you open them directly (on icculus) they should be a bit bigger.

Cheers</description>
		<content:encoded><![CDATA[<p>Yeah div0 sure knows about them and we talked about porting the changes back quite a few times, too, but we both don&#8217;t have that much time atm and though some of the changes are quite nice they&#8217;re not real must-haves (there are a few code-only things, too, that might be nice to have ported over - the language support and some clean-ups in the menu&#8217;s OOP layer for example). I even disabled model rendering in the menu in DP after the project because it was dangerous  in its implementation and lots of things were still horribly broken with it.</p>
<p>Regarding the screenshots I think if you open them directly (on icculus) they should be a bit bigger.</p>
<p>Cheers</p>
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		<title>Comment on Edu2p Stuff by z</title>
		<link>http://blackhc.wordpress.com/2008/02/18/edu2p-stuff/#comment-302</link>
		<dc:creator>z</dc:creator>
		<pubDate>Sun, 08 Jun 2008 16:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://blackhc.wordpress.com/?p=87#comment-302</guid>
		<description>Wow, I didn't know of this project until today because of &lt;a href="http://alientrap.org/forum/viewtopic.php?t=3227" title="Offscreen Gecko - Nexuiz" rel="nofollow"&gt;this thread&lt;/a&gt;.  Some really cool ideas you have going on here.  I'd love to see some of these changes make it back into Nexuiz.  I know you hinted towards it, in your edu2 postmortem.

Does div know about your window code addition?

The chat looks interesting but it's too small :(

Do you have larger screenshots hosted somewhere?</description>
		<content:encoded><![CDATA[<p>Wow, I didn&#8217;t know of this project until today because of <a href="http://alientrap.org/forum/viewtopic.php?t=3227" title="Offscreen Gecko - Nexuiz" rel="nofollow">this thread</a>.  Some really cool ideas you have going on here.  I&#8217;d love to see some of these changes make it back into Nexuiz.  I know you hinted towards it, in your edu2 postmortem.</p>
<p>Does div know about your window code addition?</p>
<p>The chat looks interesting but it&#8217;s too small <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Do you have larger screenshots hosted somewhere?</p>
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